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Ursina FirstPersonController Change Collider Not Working

My Issue

I am using the Panda3D wrapper for Python to run some 1st person game tests. I would like the collider of the ursina camera type called the FirstPersonController to extend its collider over the sprite. I have tried (without really knowing how as there aren’t many tutorials on Ursina) using a BoxCollider() but I didn’t really get how to do it. Can anyone help me?

My Code

from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController



class Player(Entity):
    def __init__(self, parent):
        super().__init__(    # super() is used to access things from the inheriting class (in this case the Entity class)
            model = 'cube',
            color = color.red,
            parent = parent
        )
        
        
class Floor(Entity):
    def __init__(self):
        super().__init__(
            model = 'cube',
            scale = (40, 3, 40),
            color = color.rgb(23, 45, 105),
            position = (0, -20, 0),
            collider = 'box'
        )




app = Ursina()

window.fps_counter.enabled = False
window.fullscreen = True



cam = FirstPersonController()
player = Player(cam)


floor = Floor()



def update():
    if held_keys['escape']:
        application.quit()

Sky()
app.run()

Please help, all suggestions are helpful!

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Answer

To show a 3rd person perspective, you can move the global camera back:

def to_first_person():
    camera.position = (0, 0, 0)

def to_third_person():
    camera.position = (0, 0, -3)

You could either do this once when loading the game or switch back and forth via keyboard inputs:

def input(key):
    if key == '1':
        to_first_person()
    if key == '3':
        to_third_person()
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