In a pyGame application, I would like to render resolution-free GUI widgets described in SVG.
How can I achieve this?
(I like the OCEMP GUI toolkit but it seems to be bitmap dependent for its rendering)
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Answer
This is a complete example which combines hints by other people here. It should render a file called test.svg from the current directory. It was tested on Ubuntu 10.10, python-cairo 1.8.8, python-pygame 1.9.1, python-rsvg 2.30.0.
#!/usr/bin/python import array import math import cairo import pygame import rsvg WIDTH = 512 HEIGHT = 512 data = array.array('c', chr(0) * WIDTH * HEIGHT * 4) surface = cairo.ImageSurface.create_for_data( data, cairo.FORMAT_ARGB32, WIDTH, HEIGHT, WIDTH * 4) pygame.init() window = pygame.display.set_mode((WIDTH, HEIGHT)) svg = rsvg.Handle(file="test.svg") ctx = cairo.Context(surface) svg.render_cairo(ctx) screen = pygame.display.get_surface() image = pygame.image.frombuffer(data.tostring(), (WIDTH, HEIGHT),"ARGB") screen.blit(image, (0, 0)) pygame.display.flip() clock = pygame.time.Clock() while True: clock.tick(15) for event in pygame.event.get(): if event.type == pygame.QUIT: raise SystemExit