I had opened an image using PIL, as
image = Image.open("SomeImage.png")
Draw some text on it, as
draw = ImageDraw.Draw(image) draw.text(Some parameters here)
and then saved it as
image.save("SomeOtherName.png")
to open it using pygame.image
this_image = pygame.image.load("SomeOtherName.png")
I just want to do it without saving.. Can that be possible? It is taking a lot of time to save and then load(0.12 sec Yes, that is more as I have multiple images which require this operation). Can that save method be surpassed?
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Answer
You could use the fromstring() function from pygame.image. The following should work, according to the documentation:
image = Image.open("SomeImage.png")
draw = ImageDraw.Draw(image)
draw.text(Some parameters here)
mode = image.mode
size = image.size
data = image.tostring()
this_image = pygame.image.fromstring(data, size, mode)
