Import pygame pygame.init() BG = pygame.image.load('_pycache_/test_bg.jpg') def DrawGameWin(): window.blit(BG,(0,0)) pygame.display.update() DrawGameWin()
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Answer
The resource (image, font, sound, etc.) file path has to be relative to the current working directory. The working directory is possibly different from the directory of the python file.
It is not enough to put the files in the same directory or sub directory. You also need to set the working directory. Alternatively, you can create an absolute file path.
The name and path of the file can be get by __file__
. The current working directory can be get by os.getcwd()
and can be changed by os.chdir(path)
:
import os os.chdir(os.path.dirname(os.path.abspath(__file__)))
An alternative solution is to find the absolute path.
If the file is in an subfolder of the python file (or even in the same folder), then you can get the directory of the file and join (os.path.join()
) the relative filepath. e.g.:
import pygame import os # get the directory of this file sourceFileDir = os.path.dirname(os.path.abspath(__file__)) # [...] # join the filepath and the filename filePath = os.path.join(sourceFileDir, 'test_bg.jpg') # filePath = os.path.join(sourceFileDir, '_pycache_/test_bg.jpg') surface = pygame.image.load(filePath)
The same can be achieved with the pathlib
module.
Change the working directory
import os, pathlib os.chdir(pathlib.Path(__file__).resolve().parent)
or create an absolute filepath:
import pathlib # [...] filePath = pathlib.Path(__file__).resolve().parent / 'test_bg.jpg' surface = pygame.image.load(filePath)