So, I’m making a game project, and I decided, for once, to make a custom class for my pygame window, like so :
class Screen(pygame.Surface):
    """Class for making a screen"""
    def __init__(self, width: int, height: int):
        """Screen Class Constructor"""
        self = pygame.display.set_mode((width, height))
    def _events(self):
        """Events Handler"""
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
    def _fill(self, color):
        self.fill(color)
And, in the gameloop, I decided to make an instance of this class, and to call the
._fill()
method, like so :
# Importing
import pygame
import ScreenClass
import StaticsClass # Class with multiple colors
# Functions
def main():
    """Main function, where all the game happens.."""
    scr = ScreenClass.Screen(800, 600)
    print(type(scr))
    while True:
        scr._fill(StaticsClass.Color.BLACK0)
        scr._events()
if __name__ == '__main__':
    main()
But when I try to run the main loop, it gives me this error message (that I never saw before) :
Traceback (most recent call last):
  File "C:UsersPCDesktopPYTHONJeuxA While Agomainloop.py", line 17, in <module>
    main()
  File "C:UsersPCDesktopPYTHONJeuxA While Agomainloop.py", line 13, in main
    scr._fill(StaticsClass.Color.BLACK0)
  File "C:UsersPCDesktopPYTHONJeuxA While AgoScreenClass.py", line 22, in _fill
    self.fill(color)
pygame.error: display Surface quit
And, except maybe for THAT particular line :
self = pygame.display.set_mode((width, height))
I really don’t know why it happens. Maybe it’s because it’s not possible to make a custom Screen class ?
So my question is : Why is this happening ? If I can make a custom window class, how ? Because it doesn’t seem to work…
Any help would be greatly welcome!
EDIT 1: If you need the code of all the files, I will make them visible :D
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Answer
Try initializing the parent class. Inside your init function.
def __init__(self, width: int, height: int):
    """Screen Class Constructor"""
    super().__init__((width, height))
    self = pygame.display.set_mode((width, height))
