I’m trying to build a movie render queue job and assign it a pre-saved output config. The file is saved under ContentCinematicsMoviePipelinePresetsmyConfig.uasset. My guess would be to use the unreal.MoviePipelineExecutorJob.set_configuration(preset) method. But how do I get an instance of MoviePipelineMasterConfig from a file path to apply to the job within a Python script? Thanks. Answer So I found the answer