i have a python pygame program that simulates a racecar, driving and dodging blocks, this program worked 100% until i tried it today, now it gives me a error, the error is:
Warning (from warnings module): File "/home/vandeventer/Documents/Pieter/pygame.resies.py", line 50 largeText = pygame.font.Font(None,75) RuntimeWarning: use font: libSDL_ttf-2.0.so.0: cannot open shared object file: No such file or directory (ImportError: libSDL_ttf-2.0.so.0: cannot open shared object file: No such file or directory) Traceback (most recent call last): File "/home/vandeventer/Documents/Pieter/pygame.resies.py", line 151, in <module> begin() File "/home/vandeventer/Documents/Pieter/pygame.resies.py", line 29, in begin message_display(over) File "/home/vandeventer/Documents/Pieter/pygame.resies.py", line 50, in message_display largeText = pygame.font.Font(None,75) File "/usr/local/lib/python3.4/dist-packages/pygame/__init__.py", line 74, in __getattr__ raise NotImplementedError(MissingPygameModule) NotImplementedError: font module not available (ImportError: libSDL_ttf-2.0.so.0: cannot open shared object file: No such file or directory)
this makes me think somethings wrong with the font i use, it is realy very frustrating, and i realy cant see anything wrong, here is my code:
import pygame import time import random pygame.init() display_width = 1500 display_height = 1000 black = (255,255,255) white = (255,255,255) red = (255,0,0) back_ground = (25,25,25) over = "Start your engins!" car_width = 50 gameDisplay = pygame.display.set_mode((display_width,display_height)) pygame.display.set_caption("A bit Racey") clock = pygame.time.Clock() carImg = pygame.image.load("resieskar.png") resized = pygame.transform.scale(carImg, (50, 100)) def begin(): message_display(over) def you_win(): message_display("You Win!") def things_dodged(count): font = pygame.font.SysFont(None,25) text = font.render("Dodged: "+str(count),True,white) gameDisplay.blit(text, (0,0)) def things(thingx, thingy, thingw, thingh, color): pygame.draw.rect(gameDisplay, block_color, [thingx, thingy, thingw, thingh]) def car(x,y): gameDisplay.blit(resized,(x,y)) def text_objects(text, font): textSurface = font.render(text, True, black) return textSurface, textSurface.get_rect() def message_display(text): largeText = pygame.font.Font(None,75) TextSurf, TextRect = text_objects(text, largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect) pygame.display.update() time.sleep(2) game_loop() def crash(): message_display('You Crashed!') def game_loop(): global block_R global block_G global block_B global block_color black = (0,0,0) white = (255,255,255) red = (255,0,0) block_R = random.randrange(100,200) block_G = random.randrange(100,200) block_B = random.randrange(30,200) block_color = (block_R,block_G,block_B) x = (display_width*0.45) y = (display_height*0.8) x_change = 0 thing_width = 100 thing_startx = random.randrange(0, display_width-thing_width) thing_starty = -600 thing_speed = 5 thing_height = 100 dodged = 0 dificuilty = 2 bigger = 15 gameExit = False while not gameExit: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: x_change = 50 elif event.key == pygame.K_LEFT: x_change = -50 if event.type == pygame. KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_change = 0 x += x_change gameDisplay.fill(back_ground) # things(thingx, thingy, thingw, thingh, color) things(thing_startx, thing_starty, thing_width, thing_height, block_color) thing_starty += thing_speed car(x,y) things_dodged(dodged) if dodged > 34: you_win() if x > display_width - car_width or x < 0: crash() if thing_starty > display_height: thing_starty = 0 - thing_height thing_startx = random.randint(0,(795-int(thing_width))) dodged += 1 bigger = bigger * 0.9 dificuilty = dificuilty * 0.6 thing_speed += dificuilty thing_width += bigger if y < thing_starty+thing_height: if x > thing_startx and x < thing_startx+thing_width or x+car_width > thing_startx and x+car_width<thing_startx+thing_width: crash() pygame.display.update() clock.tick(60) begin() game_loop() pygame.quit() quit()
the only parts where i use the font is in message_display() and things_dodged() id realy like any help, thanks
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Answer
it was actuely very weird, today i decided to try and figure it out, and it worked perfectly fine, anyway, its fixed now