I’m some-what new to pygame, and while trying to get back into it, I found the advice “replace your conditionals with polymorphism.” Most pygame tutorials recommend using the “for event in pygame.event.get()” loop and then using a conditional to determine if any particular event has occured.
1: How do I write that code using a polymorphic function 2: Is it worth it to re-factor the code, or just leave the conditional as-is
Below is what most tutorials recommend
def gameloop():
"""
Stuff that comes before the event-loop
"""
for event in pygame.event.get():
if event.type == pygame.QUIT: # This is the conditional I want to remove
quit_functions()
Below is how I want to approach this
from abc import ABC, abstractmethod
import pygame
def detect_event(event_class_name):
for event in pygame.event.get():
# This is how I want to get the event and then assign it a function
event_class_name.determine_event(event)
# Above: I want to use this function to detect events and call their functions
# Below: This is how I want to assign functions to the events
class EventHandler(ABC):
@staticmethod
@abstractmethod
def determine_event(event): pass
class Exit(EventHandler):
@staticmethod
# How do I identify this with the event-type "pygame.QUIT," for example
def determine_event(event):
pygame.quit()
quit(0)
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Answer
In pygame the event type is an enumerator constant. You have to map this constant to the corresponding class. Use a dictionary
:
def Exit(event):
# [...]
def Keydown():
# [...]
eventhandler = {pygame.QUIT: Exit, pygame.KEYDOWN: Keydown}
Of course, the dictionary can be generated or even extended dynamically, too. (e.g.: eventhandler[pygame.MOUSEBUTTONDOWN] = MouseDown
)
The events must be delegated to the appropriate actions assigned in the event handler:
while True:
for event in pygame.event.get():
if event.type in eventhandler:
eventhandler[event.type](event)
Example:
class EventHandler():
@staticmethod
def determine_event(event): pass
class Exit(EventHandler):
@staticmethod
def determine_event(event):
pygame.quit()
quit(0)
class Keydown(EventHandler):
@staticmethod
def determine_event(event):
print(event.key)
eventhandler = {pygame.QUIT: Exit, pygame.KEYDOWN: Keydown}
while True:
for event in pygame.event.get():
if event.type in eventhandler:
eventhandler[event.type].determine_event(event)
For a more general approach, the handlers can be managed in a list. So multiple actions can be associated to an event type:
def Exit(event):
# [...]
def Keydown1():
# [...]
def Keydown2():
# [...]
eventhandler = {pygame.QUIT: [Exit], pygame.KEYDOWN: [Keydown1, Keydown2]}
while True:
for event in pygame.event.get():
if event.type in eventhandler:
for target in eventhandler[event.type]:
target(event)
Example:
class EventHandler():
targets = {}
@staticmethod
def add(type, event):
EventHandler.targets.setdefault(type, []).append(event)
@staticmethod
def notify(event):
if event.type in EventHandler.targets:
for target in EventHandler.targets[event.type]:
target.determine_event(event)
@staticmethod
def determine_event(event): pass
class Exit(EventHandler):
@staticmethod
def determine_event(event):
pygame.quit()
quit(0)
class KeydownPrint(EventHandler):
@staticmethod
def determine_event(event):
print(event.key)
class KeydownAction(EventHandler):
@staticmethod
def determine_event(event):
print("action")
EventHandler.add(pygame.QUIT, Exit)
EventHandler.add(pygame.KEYDOWN, KeydownPrint)
EventHandler.add(pygame.KEYDOWN, KeydownAction)
while True:
for event in pygame.event.get():
EventHandler.notify(event)
Or even a combination of both answers (see answer of @AKX):
class EventHandler:
targets = {}
def register(type):
def decorator(fn):
EventHandler.targets.setdefault(type, []).append(fn)
return decorator
def notify(event):
fnl = EventHandler.targets[event.type] if event.type in EventHandler.targets else []
for fn in fnl:
fn(event)
@EventHandler.register(pygame.QUIT)
def onExit(event):
pygame.quit()
quit(0)
@EventHandler.register(pygame.KEYDOWN)
def keydownPrint(event):
print(event.key)
@EventHandler.register(pygame.KEYDOWN)
def keydownAction(event):
print("action")
while True:
for event in pygame.event.get():
EventHandler.notify(event)