So there you go, I wanted to experiment a little pygame but I find myself stuck.
Context
I created a small sprite (with Piskelapp) that represents the player and looks like:
player.png
then add my background in jpg format. However when launching the game, my sprite is cut by the background as follows:
The ship is not placed in front of the background and more I go up it, more it disappears behind the background…
Here is my code:
import pygame
pygame.init()
# class user
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.pv = 100
self.__max_health = 100
self.attack = 2
self.velocity = 5
self.image = pygame.image.load('assets/player.png')
self.rect = self.image.get_rect()
self.rect.x = 400
self.rect.y = 500
# open game window
pygame.display.set_caption("Rocket 'n' Rock")
screen = pygame.display.set_mode((1080, 720))
# background import
bg = pygame.image.load('assets/bg.jpg')
# load player
player = Player()
running = True
# game mainloop
while running:
# bg apply
screen.blit(bg, (0,-400))
# screen update
pygame.display.flip()
# player image apply
screen.blit(player.image, player.rect)
# if player close the window
for event in pygame.event.get():
# *close event
if event.type == pygame.QUIT:
running = False
pygame.quit()
print("close game")
anyone have a tip? I’m wondering if it’s not a file format problem? thank you for your time
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Answer
In you game mainloop, you should put:
screen.blit(player.image, player.rect)
before:
pygame.display.flip()

