I’m making a simple python game and there are 3 py files: alien_invasion, settings, ship. I would like the image position to be at the middle bottom of screen every time the game starts. It works when code are like the following:
alien_invasion.py:
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
"""Overall class to manage game assets and behaviour."""
def __init__(self):
"""Initialize the game, and create game resources."""
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode(
(self.settings.screen_width, self.settings.screen_height), pygame.RESIZABLE)
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
def run_game(self):
"""Start the main loop for the game."""
while True:
self._check_events()
self.ship.update()
self._update_screen()
def _check_events(self):
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _update_screen(self):
""""Update images on the screen, and flip to the new screen."""
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
ship.py:
import pygame
class Ship:
"""A class to manage the ship."""
def __init__(self, ai_game):
"""Initialize the ship and set its starting position."""
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
# Load ship image and get its rect.
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
# Movement flags
self.moving_right = False
self.moving_left = False
def update(self):
""""Update the ship's position based on the movement flags."""
if self.moving_right:
self.rect.x += 1
if self.moving_left:
self.rect.x -= 1
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
settings.py:
class Settings:
"""A class to store all settings for Alien Invasion."""
def __init__(self):
"""Initialize the game's settings."""
# Screen settings
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
Then I made changes to settings.py and ship.py to adjust the moving speed:
ship.py:
import pygame
class Ship:
"""A class to manage the ship."""
def __init__(self, ai_game):
"""Initialize the ship and set its starting position."""
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# Load ship image and get its rect.
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
# Store a decimal value for the ship's horizontal position
self.x = float(self.rect.x)
# Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
# Movement flags
self.moving_right = False
self.moving_left = False
def update(self):
""""Update the ship's position based on the movement flags."""
## Update the ship's x value, not the rect.
if self.moving_right:
self.x += self.settings.ship_speed
if self.moving_left:
self.x -= self.settings.ship_speed
# Update rect object from self.x.
self.rect.x = self.x
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
settings.py:
class Settings:
"""A class to store all settings for Alien Invasion."""
def __init__(self):
"""Initialize the game's settings."""
# Screen settings
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
# Ship settings
self.ship_speed = 1.5
Then when I run the alien_invasion code, the image starts showing up at the left bottom of screen when game starts, which is not what I want.
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Answer
You need to set self.x after setting the location of self.rect:
class Ship:
"""A class to manage the ship."""
def __init__(self, ai_game):
# [...]
self.rect = self.image.get_rect()
# Store a decimal value for the ship's horizontal position
# self.x = float(self.rect.x) <--- delete
# Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x) # <--- insert
# [...]

